![]() ![]() We have previously mentioned battle group box sets for each faction, so rather than buying miniatures individually, you can get a box set of them. The plan is to get all the old units restocked so we have our own moulds for them, release a few alternative sculpts and units with these restocks and then we shall be looking at moving onto Behemoths. This has meant the Restock project was temporarily paused. I’d also like to take this opportunity to answer a few questions we get asked a lot about Dropzone Commander and what is happening to certain models and so on.Ĭovid19 has of course caused quite a disturbance to our release schedule. So please, any feedback, or even feature ideas you have, are greatly appreciated. We want to make this site perfect for all users and for players of Dropzone Commander to have a great resource. Whether it’s via Email to on Facebook in the Dropzone Commander fan group or even on the Discord where I myself try to engage with the community on various matters.Īll feedback is good feedback. As always, any new developments will be announced here on TTCommunity. So the site will keep growing and developing. There are more features planned for the future too. That and the usual feedback we get from the players will mean even better data to base our balance passes on. If you submit your games or manage your Tournaments via the site we can see what units are doing well, and which ones… well, aren’t. The Tournament Manager allows us to have some real data about units’ performance in games now. You can also submit the results of one off games via the Tournament Manager too, this is great for submitting us feedback on your game, so please do this as often as you like! All you need is the Competitive Army Code of both armies, and you can give us the result, and make any comments for us to look at. There are plenty of options for setting your league up, a passcode for the organiser to make sure only they can edit it and submit results and you can make it public so people can see, or keep it private and share the name with the players. You can now manage your leagues, and – in time – knock out tournaments, via the official site. This was a secret feature that wasn’t in the beta. Feel free to come up with your own convention though! It is case sensitive, so keep that in mind. Personally I use the format of my name, faction, points and if it’s for a tournament, that tournaments name. These codes also can’t be deleted, and names for obvious reasons, can’t be duplicated. If you edit your army using the editor code then you will need to make a new Competitive Army Code to share the changes. This is perfect for submitting to Tournament Organisers and for sending to friends. It cannot be edited, and you name it yourself. So, first of all, a Competitive Army Code is a snapshot of your army, at the time you make it. ![]() So these two buttons allow you to view competitive armies, and create your competitive army code. This is something that makes a massive change to how the builder works, and how it works with the Tournament Manager (more later.) First of all the print outs are now designed to work better with US Letter paper sizing, a big part of the problem is we often work to A4 size here, however that means a lot of wasted white space when it’s shrunk to Letter sizing. ![]() There are a couple of changes to the public Beta which I shall run through here. Key to the new design is that it is much easier to make changes than the old builder. We’ve made changes where we felt it was best, however please do continue to give your feedback so we can develop this further. The Beta test feedback was excellent, thanks to everyone who submitted feedback and comments. It’s kept quite basic, however it will be expanded on in time as we have new content for it! Keep an eye here on TTCommunity for more info in the future. Is hopefully a more modern and cleaner design. There is also a new way to manage leagues and a way to submit game results for future balance passes, so let’s take a look. This should give an even better experience of the first look at Dropzone Commander and of course players interactions via the Force Builder. įirst of all, this is a massive change from the last one in every way. To take a look for yourself please go to. I’m delighted to release the new Dropzone Commander Website to the public today. Let’s take a look at the new features and it’s impact on the future of Dropzone Commander. The new Dropzone Commander website is launched today. ![]()
0 Comments
Leave a Reply. |